Wright told the LA Times in 1992 that he was drawn to the idea of electronic life becoming “real,” and wanted to help players create such a detailed world that “if a hurricane strikes, really empathize with the citizens." 3. Wright also attributes his development of SimCity to Stanislaw Lem’s “The Seventh Sally,” a short story about a cast-off tyrant who rules an electronic version of his former empire that also moves to overthrow him. THE GAME’S ORIGINS INCLUDE A SCIENCE FICTION DICTATOR, TOO. Taking cues from Jay Wright Forrester’s writings on system dynamics, a methodology for simulating interactions in complex systems, Wright decided to combine his love of maps with his interest in urban planning by breaking ground on SimCity. While working on the 1984 bomber game Raid on Bungeling Bay, SimCity designer Will Wright found he was most enthusiastic about creating the game’s detailed maps. INSPIRATION FOR SIMCITY WAS PART WAR GAME, PART MIT PROFESSOR. If you stepped up to rule your own SimCity town in the early ‘90s, here are a few things you might’ve missed out on (in addition to food and sleep). Running a city-even a virtual one-is a time-consuming task.
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